Path of Exile: This update weakens enemy's death impact

Geschrieben von CSCA am 27. März 2020 03:46 Uhr

    


Path of Exile players struggled through the dangerous encounters of the cooked food league, but they were particularly afraid of a terrible mechanism: the death effect. Because the hero can deal with the horror of the Ir Nebula to some extent, but when a dead monster suddenly releases a devastating bullet to them, the fun stops, just like the life of a hero. At this time, POE Currency is especially important, it can make players have stronger fighting power.

A single entry in the patch notes for Patch 3.10.1 now allows players to jump happily into the air: "Target explosive monsters now have a charge animation before exploding. They no longer explode on contact."

Previously, players noticed dangers were just around them, and it was often too late. Now, thanks to the colored instructions, this mechanism should no longer imply a certain death: "The red tint is added to explosive monsters looking for targets and the ground objects they make."

If the monster died in patch 3.10.0 and triggered a harmful effect, there should now also be a "light" that tells the player the type of damage caused by this activated skill.

Gift for Corona: At Path of Exile, you get a free Free mystery box due to the pandemic, but it is worth noting that POE Orbs, POE Exalted Orb , POE Chaos Orb and various other POE Items will appear randomly in this box.

As with the previous Betrayal or Veterans Alliance, the Lowlands has become a popular farm location. Since some drops, such as Simulacrum debris, can fall to various locations, it is easy to immediately cultivate, for example, through linear areas such as DieHafenbrücke. Developers stop here: Compared to the Atlas area, the robbery there is no longer as rewarding as before because the ir rewards bar is adjusted in the exposed area.

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